

This post has been edited 6 times, last edit by "LinQ" (Apr 16th 2015, 11:14pm)
Unshakeable Conviction - Gives party members immunity to control effects for 10 seconds.
Warped Faith - Increases your Faith by 30% for 30 seconds.
Tensess' Shield - Calls for the power of Tensess to surround you with a divine shield that absorbs damage.
Vindictive Punishment - Gives the target a brand for 20 seconds that drains mana for each ability they use.
Thunderer. Casting Heavenly Smite grants you 1/2/3 stacks of the Fanaticism effect. Heavenly Smite has a 5/10/15% higher chance to deal critical damage. [it's geate rubie! ]
Heresy Fighter. Increases your physical damage to targets under Cleansing Flame by 13/26/39%.
Celestial Light. Heals the target every 2 seconds over 6 seconds, and you also receive 50% of that healing.
Power of the Pure now increases the effect of Circle of Healing. When cast in the Aspect of Mercy, gives you a 33/66/100% chance to reflect control effects and receive 10/20/30% less damage.
Silence ruby has been renamed as Reproach and transformed into an ability. Makes the target unable to cast spells and disarms it.
The effect of Veracity rubies has increased. In the Aspect of Rage, Chain of Light and Particle of Light stun the target for 1/2/3 seconds, but not more often than once in 10 seconds.
The Paralysis ability has been moved to rubies. It stuns the target for 45 seconds. Interrupted by damage. If you’ve already learned
Divine Punishment, Paralysis gives a 33/66/100% chance to avoid interruption by damage if the target’s health is above 90%.
This post has been edited 2 times, last edit by "LinQ" (Apr 16th 2015, 11:07pm)

Psionic
- Draws all enemies within a 20 yard radius to the chosen location. Knocks them down and has a 10% chance to stun them for 2 seconds.
Mage
-Teleports you 35 yards forward.
This post has been edited 3 times, last edit by "LinQ" (Apr 16th 2015, 11:14pm)
Warden
- Evenly distributes health pool of a party between its members constumes 10%of it.
This post has been edited 4 times, last edit by "LinQ" (Apr 16th 2015, 11:06pm)
Warrior
- Causes you to rush to the target, inflictingdamage and causing them to be unable to move or use abilities 2 seconds.
This post has been edited 3 times, last edit by "LinQ" (Apr 16th 2015, 11:07pm)
Tkanks!Nice guide!
I have a comment on the Rage Aspect though.
For a melee healer you should take the Heresy Fighter rubies rank 3. It increases the amount of damage you do to targets under Cleansing Flame. I can't recall the percentage exactly atm, but I believe on rank 3 it was around 36% more at least. That's definately not something a MH should skip.
) Oh my good. You're right... my failTirraqoax, Heresy Fighter increases your physical damage to targets under Cleansing Flame by 13/26/39%. It is even written in this guide.
To the author: I see you are using "Ray of Hope" in Full Healer. I remember in patch 5.0 it was changed- works only in Aspect of Light or Aspect of Rage. It was changed back?
I give the wrong screen;/ ...coz i had 2. ... Thanks for Your attention! Well yeah, but that's not what I meantI only sometimes use Cleansy Flame so Heresy Fighter its not "must" for me)
What I meant is, if you are melee, don't you want those 39% more damage to your physical attacks? Cleansing flame is instant cast after all, so it's no bother.
This post has been edited 2 times, last edit by "SpHonKxxVngjAnikLsor" (May 12th 2015, 7:07am)